How to play the game 

The complex gameplay is visualized on a playing board, which consists of four large transparent panels arranged on top of each other. These levels symbolize the major spheres of influence: Sea, Land, Air and Space. With the help of over 1,000 individual parts, the most diverse crisis situations are depicted on them.

The students play in "country teams" and slip into the roles of those the people responsible. Together with the World Bank, the UN, the International Court of Justice and arms dealers (also played by students), they have the task of using diplomacy and the least possible military intervention to free each country from the dangerous situations specified by the game director, and achieve global prosperity.

They work in alternating teams corresponding to the respective committees and develop their ideas for solving the problems.

These problems are usually complex, often contradictory in nature, and relate to realistic scenarios. Problems could be, for example, the unequal distribution of resources, climate change, global flows of refugees, etc.

The overwhelming chaos on the playing board at the beginning of the game and its enormous complexity require the players to come up with a variety of creative solutions.

Only through communication and effective cooperation will it be possible to resolve the crises set by the game leader within the specified time and bring the game to a positive conclusion.

Due to the complexity of the simulation, a game duration of one week is planned, depending on the size of the group and the conscious consideration of group dynamic processes.